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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 18:52:00 -
[1] - Quote
Check the Move controller settings.
Turn deadzone down to 0 on x and y axis.
If that doesn't help, I don't know. But it worked in E3, and was still working in Codex, so it probably works now. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 20:14:00 -
[2] - Quote
1CLIP 1KILL wrote:One more point: Most good FPS PC gamers are used to being able to do a full 360 degree turn without moving their wrist. That means the sensitivity is so high, that moving your mouse three to five centimeters in one direction will make you perform a full three hundred and sixty degree turn. Right now, from what I've heard, three to five cm will make you do a sixty degree turn. It's been crazy hard for me to get used to the slow controller, I'd probably die on a mouse. That's never going to be "fixed" no matter how high they let you turn your aim sensitivity, because there's a hard cap on turning speed, which is there specifically to prevent KB/M players from having an actual un-counterable and game-breaking advantage over sixaxis users. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 20:40:00 -
[3] - Quote
1CLIP 1KILL wrote:Garrett Blacknova wrote:1CLIP 1KILL wrote:One more point: Most good FPS PC gamers are used to being able to do a full 360 degree turn without moving their wrist. That means the sensitivity is so high, that moving your mouse three to five centimeters in one direction will make you perform a full three hundred and sixty degree turn. Right now, from what I've heard, three to five cm will make you do a sixty degree turn. It's been crazy hard for me to get used to the slow controller, I'd probably die on a mouse. That's never going to be "fixed" no matter how high they let you turn your aim sensitivity, because there's a hard cap on turning speed, which is there specifically to prevent KB/M players from having an actual un-counterable and game-breaking advantage over sixaxis users. 1CLIP 1KILL wrote:Auto aim was put in games to reduce the gap between KB/Mouse and controller. Read first sentence again please. One is going to always have a slight advantage over the other. Slight? Yes. But it's arguable which has that advantage in DUST right now.
I prefer analog movement over WASD. Sixaxis gives CQC players an advantage over KB/M.
If I was a sniper, I'd prefer mouse aim, but I mostly use Shotguns and SMGs, so that precision is less of a concern.
If mouse aim let you insta-spin, then you'd have an ACTUALLY UNFAIR advantage, instead of a SLIGHT, but STILL PLAYABLE one that only applies to certain playstyles.
EDIT: Also, I play with auto-aim turned off, because I find that it throws my aim off more often than it helps. |
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